![]() Of course, if you've got this all set up you can always grab one point in Pyro for both Peace of Mind and Haste. You'll do magic damage like the rest of your party, your damage will not suffer, and more likely than not at some point you'll probably start outdamaging the dedicated mages. If you are a part of a primarily magic party, just swap out your normal attacks with magic arrows. That gives you an extra 2 AP per turn (i.e. As long as you can keep buying/crafting the arrows, your CC is unmatched and Blood Arrows ensure that your damage stays high.Īnother thing to consider is that Glass Cannon, while a talent any build can make good use of, is particularly nice on a ranger given how easy it is to stay up high and out of range of many attacks (and therefore stay out of range of enemy CC). The classic ranger set up is pre-buffing Blood Arrows (Elemental Arrows on a blood surface) and keeping a large stockpile of Knockdown and Charm Arrows to liberally make use of. A bunch of non-talent based synergy to play with. Then there's things like Traps + Sab combos, stealth/Sneaking combos, the mentioned status combos. Primalist is a 2h wielder than doesn't swap this is more of a straight melee build. Skirmisher makes use of Combat Reflexes to swap weapons for no AP cost then jumps in and out of melee/ranged doing high amounts of damage by adding their high ground bonus to their melee attacks. The two more prominent play styles are called Skirmisher and Primalist among the community. In Conflux Huntsman can melee aka Ranger style. Adding base Range, Self Shielding, Resists All, Proc root when attacked and others. Runic Arsenal is a good talent for any attack based build. ![]() Savage Criticals also consider Crit over 100% so it pairs strongly with Enrage. Perfectionist is a good damage boost if you can manage to keep over 90% HP by adding Crit and making it impossible for you to miss, instead dealing "Glancing Blows" for 50% damage. It's esp useful when you have a good party mix that will result in a lot of negative statuses on targets. ![]() When used with special arrows this can result in an instant CC on Ice, Electrified Water, etc.Īffliction Overload is good for pretty much any damage dealer. A lot of the Huntsman skills have a synergy perk like Pin Down bypassing armor if the target is Slowed or Chilled.Įlemental Ranger is considerably better adding flat damage bonus and applies status based on the element they're standing in. If you grab Equilibrium you can use both Elemental magic and elemental arrows / normal huntsman skills without losing damage. You can deviate from "classic archer" quite a bit in Conflux or keep it simple. ![]() Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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