![]() ![]() These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised.Ī highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. These improved afterburners provide even more combat speed for the ship. ![]() ![]() The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.Īfterburners provide additional combat speed for the ship. The discovery of fusion power allows for better reactor boosters to be fitted onto our ships. Other components are simply obtained by researching the technology with the same name.Īdditional power generation systems increase the ship's reactor output. Marks can be obtained by gaining maximum favor with a Shroud patron. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Modifications to the process of forging the crystalline alloy further improves its durability.Īuxiliary modules go in Auxiliary slots and have a variety of effects. Only Null Void Beam suffer from penalty against hullĪn alloy of elements harvested from the ultra-hard Crystalline Entities lines the inner layers of this plating, improving hull integrity.Most non standard weapons come with a bonus against hull in addition of the armor or shield bonus.Far, far cheaper than any other source of health, point for point.More hull allows for greater chances of emergency jump, thus increasing longterm survivability.The only layer that matters against bypassing weapons.Few weapon weaknesses (Energy Torpedoes, Matter Disintegrators, Mining Lasers).These can be acquired either by completing the Crystalline Entity event chain, by reverse-engineering destroyed Crystalline Entities, or through searching an abandoned ship left by Caravaneers. All ships have some inherent hull points this can be increased with these Plating components. Hull is the last layer of a ship's hit points the ship is destroyed if the hull points reach 0. The Archaeo-Engineers ascension perk doubles shield hit points.Also includes the effects of Deflectors.Can only be acquired by defeating a space dragon guardian.Lacks inherent regeneration (but can gain it through some exotic sources).Penetrated by some exotic weapons (Disruptors, Arc Emitters, and Cloud Lightning).Since 3.6, Overall, Armor has 33% more hitpoints than Shields when tiers are equal.Does not require Strategic Resources to build.The Archaeo-Engineers ascension perk increases shield hit points by 60%Īrmor forms the second layer of hit points of a ship.Can only be acquired as a psionically ascended empire through Shroud events.If the ship has a Psi-Phase Field Generator cloaking does not nullify shields.Can only be acquired via The Doorway event.Can only be acquired through reverse-engineering Fallen Empire or Awakened Empire ships.Advanced shields require Strategic Resource to make.Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). ![]() Inherent regeneration makes them sustainable out-of-the-box for operations away from base.Shields form the first layer of hit points of a ship. These come in three forms: shields, armor, and hull. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |